![]() But all their depth is delivered in a barrage of backstory and expository dialogue that tells us all about societal and emotional collapse – but shows us almost nothing. The characters and story threads are all tattered stereotypes of apocalyptic lore: we get the deranged general cut off from military order, the libertarian dudebro flourishing amid the chaos, the would-be messiah who imagines a socialist utopia rising from the ashes. There is nothing like the devastating, destructive obsession between Ellie and Abby, none of the subtle, poignant interdependence of Geralt and Yennefer or the multilayered friendship of Max and Chloe. There are dozens of cinematic scenes containing loss, grief and betrayal, but they don’t hit. Every encounter provides either a facilitator or a nemesis on the mythic quest flow chart. Every time Aiden feels he’s closer to his sister, some other obstacle pops up – usually in the form of a fetch quest or raid delivered by one of many identikit ruthless survivors. Structurally it adheres so slavishly to the hero’s journey concept that Joseph Campbell should really get a writing credit. ![]() So it’s a pity that the narrative core of the experience is as dead as its stumbling zombie hordes. This is a graphically impressive, professionally constructed world that desperately wants to give you stuff to do. Getting better at parkour makes navigating the environment a constantly evolving dexterity challenge. As you run, the air is always full of shouts and screams and the staccato drum roll of gunfire, making you feel like the city is full of little tragedies. It is fun to stand atop a tenement block, surveying the ruined skyscrapers, bubbling chemical wastelands and devastated evacuation centres, working out how to cross distances without hitting street level. It never feels quite as good as, say, Insomniac’s ludicrously instinctual Spider-Man, but navigating this intricate playground provides the game’s strongest moments. This was a hallmark of the first title, of course, and it’s just as well implemented here. Aiden is much safer if he stays on the rooftops, leaping from building to building, using architectural features, ropes and ladders to maintain verticality. Where that game’s unique selling point was its swarms of AI monsters, Dying Light 2 has parkour. Indeed, Dying Light 2 feels like a B-movie undead reskin of Far Cry or Assassin’s Creed – rather like Days Gone. Everywhere you go there are hidden weapon caches, bandit camps and train stations to unlock for fast travel, and windmills that must be powered up to create safe houses – a game design trope instantly recognisable to anyone who’s played an open-world adventure since 2012’s Far Cry 3. The various territories of the city are all teeming with the undead, and also side-quests. Sound familiar? If you’ve played a zombie game in the past decade, it certainly should. You take on missions for various shouting sociopaths, all competing to either save the world or blow it up, or some unfeasible combination of the two. Here, three warring tribes endlessly fight for resources, using a familiar combination of melee combat and unconvincing dialogue. ![]() The search for his long-lost sibling has led him to a sprawling city somewhere in Europe. ![]() Dualshockers reported last September that Dying Light still had more than half a million unique players every month, and SteamDB data shows that around 10,000 people are playing it on PC every day.Aiden is a pilgrim, a nomadic survivor who wanders the zombie wastelands of Dying Light 2, taking goods from one settlement to another like some sort of post-apocalyptic Deliveroo rider. That's not to say it isn't popular though. While several PS4 games have received PS5 upgrades, Dying Light isn't a service game like Warframe or Elder Scrolls Online nor does it stand upon the immense popularity of Grand Theft Auto V or Skyrim. The PS4 Pro improves the 30 FPS cap and introduces new networking utilizing Epic Online services.ĭying Light was released more than seven years ago in 2015 and its next-gen upgrade appears quite out of the blue. The free PS5 upgrade is "bringing quality improvements and enhancing your gameplay experience" but more specifically lets players choose between Performance mode (60 frames per second with Full HD), Balanced mode (targeting 60 FPS IN QHD), and Quality mode (30 FPS with 4K resolution).Ĭonsole players! A next-gen patch has come to PlayStation, bringing quality improvements and enhancing your gameplay experience even more! Try out the new video modes and enjoy the increased view distance while parkouring through Harran! Coming to Xbox soon! Stay tuned! /PyJq0jSgCw- Dying Light March 8, 2022 It also promised that an Xbox upgrade is coming soon in a Twitter post (below). Developer Techland has also released a patch for PS4 Pro.
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