![]() Reason #35 why you should check the Arnold log For example, here’s how to add per-face and per-vertex attributes, which MtoA will translate to UNIFORM (per-face) and VARYING (per-vertex) user data on the shape. You’ve got to do it with scripting: add an array attribute with addAttr and then provide the values. With Maya and MtoA, there’s no easy way to add per-face and per-vertex user data attributes to objects. If you want MtoA to available to all users, then you could copy mtoa.mod to one of the common locations. C:/Program Files/Common Files/Autodesk Shared/Modules/maya/2016.C:/Program Files/Common Files/Alias Shared/Modules/maya.C:/Program Files/Common Files/Alias Shared/Modules/maya/2016.C:/Users/StephenBlair/Documents/maya/modules.C:/Users/StephenBlair/Documents/maya/2016/modules.C:/Program Files/Autodesk/Maya2016/modules. ![]() For example, for the user account “StephenBlair”, here are the default places where Maya looks for modules: The module file has to be in the MAYA_MODULE_PATH. If you installed MtoA using one user account, and try to run Maya with a different user account, Maya will not find the module file. For example: C:\Users\StephenBlair\Documents\maya\2016\modules To load MtoA, you need to make sure that Maya finds the MtoA module file.īy default, the MtoA installer puts the mtoa.mod file in the user’s modules folder. Error: file: C:/Program Files/Autodesk/Maya2016/scripts/others/l line 781: The specified module could not be found. (mtoa) // And if you try to manually load mtoa.mll, you’ll get errors like this: // Error: file: C:/Program Files/Autodesk/Maya2016/scripts/others/l line 781: Unable to dynamically load : C:/solidangle/mtoadeploy/2016/plug-ins/mtoa.mll mll is not listed in the Plug-in Manager, that means that Maya did not find the MtoA module file ( mtoa.mod).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |